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发表于 2013-12-17 22:47:53 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Letter from the Chairman: $19 Million!




Greetings Citizens,

It’s hard to believe we’re here again already in just over a week! Star Citizen Backers have brought us to an astounding $19 million! Stretch goals we thought would take months to reach are being unlocked every week. Thanks to you, the dream of a true AAA PC game without the restrictions of a publisher has become a reality.

At $19 million, you have unlocked the following goals:

Know your foe with a Jane’s Fighting Ships style manual free in PDF form to all pledgers.
Manage Space Stations – Players will compete to own and operate a limited number of space stations across the galaxy.
RSI Museum will air monthly, with a new game featured each time!
The manual will be available with the launch of the game. RSI Museum will start next month with an in-depth look at Freelancer!

We are also excited to reveal the $21 million stretch goal, a major gameplay feature we have been hoping to include with Star Citizen and the culmination of several recent stretch goal unlocks!

Salvage Mechanic: Salvage isn’t an aside: it’s a career, with its own mechanic, story tie-ins and universe-shaping endgames. Search the galaxy for a host of valuable and interesting secrets using both the flight and FPS components. Discover the secrets of the ancient Hadesians, locate valuable components and cargo… or go down in history as the first to make contact with an entirely new alien race!
In honor of this goal, we are pleased to present the first concept art of our female explorer. For our first female character we didn’t want a cheap pinup; we wanted a badass space explorer who can hold her own on the fringes of civilization!

What’s next? At this pace, it even seems possible that we will achieve these goals just in time for the first anniversary of Star Citizen’s unveiling, on October 10th. (Either way, we have some surprises in the works for the community to celebrate that day!)

Some Citizens have asked if $21 million will mark the end of the funding campaign and the stretch goal unlocks. The answer is no: For a couple of key reasons –

The first is that the goal of achieving $20M in development funding will actually be reached approximately at $23 million in funds raised. This is because we display the gross amount of funds received, but out of this we had to pay Kickstarter (approx. 10% of funds raised), Paypal/Credit card providers (approx. 4-5%), we have to reserve the fulfilment costs of the physical goods you have pledged for (over $1M right now) and finally the costs of building and maintaining the RSI site (which is a significant but very worthwhile investment, more so as some of the planned features like “organizations” rolls out).

There are also additional running costs beyond the development to be contemplated – customer support for the growing community, the cost of delivering terabytes of data and longer term hosting servers for the dogfighting and then later the persistent universe itself.

Finally there is one very important element – the more funds we can raise in the pre-launch phase, the more we can invest in additional content (more ships, characters etc.) and perhaps more importantly we can apply greater number of resources to the various tasks to ensure we deliver the full functionality sooner rather than later.

Star Citizen Packages will remain available as we continue to spread the word and build this community. A bigger community means a healthier universe population when the persistent universe goes live.

In the spirit of asking YOU what you want, we would like your input on our pledge counter and future stretch goals (see poll below).

As always, your feedback will shape the future of the campaign.

The team and I would like to thank all of you in being the best community in gaming and allowing us to follow both your and our dream in building the Best Damn Space Sim Ever!

-Chris Roberts








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发表于 2014-5-1 17:56:19 | 只看该作者
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发表于 2014-5-1 20:23:55 | 只看该作者
Greetings Citizens,
尊敬的各位公民

It’s hard to believe we’re here again already in just over a week! Star Citizen Backers have brought us to an astounding $19 million! Stretch goals we thought would take months to reach are being unlocked every week. Thanks to you, the dream of a true AAA PC game without the restrictions of a publisher has become a reality.
真是难以置信,仅仅用了短短的一周时间,我就又一次在信里和大家见面了!星际公民的支持者已经把我们带到了惊人的1900W美刀的新高度!本来那些被认为是可能需要花费数月时间才能解锁的延展目标,现在每周都在被解锁。谢谢你们让一个没有投资商限制的3A级电脑游戏大作问世的梦想成为现实。

At $19 million, you have unlocked the following goals:
在1900W$,你们会解锁下列目标

Know your foe with a Jane’s Fighting Ships style manual free in PDF form to all pledgers.我们会向所有人发放免费的PDF格式的简氏战舰手册以便于了解你的对手。

Manage Space Stations – Players will compete to own and operate a limited number of space stations across the galaxy.
管理空间站----在整个星系中,玩家将通过竞争来获得有限数量空间站的拥有权和管理权

RSI Museum will air monthly, with a new game featured each time!
RSI博物馆将每月更新,每次都会报道新的游戏特性

The manual will be available with the launch of the game. RSI Museum will start next month with an in-depth look at Freelancer!
在游戏登陆界面您会见到游戏指南栏.RSI 博物馆将于下个月深入解析自由行者这艘飞船.

We are also excited to reveal the $21 million stretch goal, a major gameplay feature we have been hoping to include with Star Citizen and the culmination of several recent stretch goal unlocks!
我们非常激动地揭开了2100W延伸目标的面纱,一项重要的游戏功能我们一直希望的已经加入到了星际公民之中,而最近的一些延展目标的解锁也已达到了高潮

Salvage Mechanic: Salvage isn’t an aside: it’s a career, with its own mechanic, story tie-ins and universe-shaping endgames. Search the galaxy for a host of valuable and interesting secrets using both the flight and FPS components. Discover the secrets of the ancient Hadesians, locate valuable components and cargo… or go down in history as the first to make contact with an entirely new alien race!
救助打捞员:打捞并不是一个附属品。这是一份职业,拥有自己的打捞机器,故事主线并且对宇宙结局有深远的影响。在银河系里飞行并搜索有价值的东西和有趣的秘密,飞行的同时还有FPS模块。探索古代海德思安人的秘密,搜寻重要的部件和货物。或者去接触全新的种族:会被记入史册而名留青史的[]~( ̄▽ ̄)~*

In honor of this goal, we are pleased to present the first concept art of our female explorer. For our first female character we didn’t want a cheap pinup; we wanted a badass space explorer who can hold her own on the fringes of civilization!
为了纪念这一目标,我们很荣幸的推出我们的第一位艺术概念女性探险家角色,对于我们的第一位女性角色,我们不希望她只是一张廉价的美女照片,我们想要的是一个混迹于文明边缘的能掌控她所拥有事物的坏蛋宇宙探险家(或许就像美女海盗卡特琳娜那样)。

What’s next? At this pace, it even seems possible that we will achieve these goals just in time for the first anniversary of Star Citizen’s unveiling, on October 10th. (Either way, we have some surprises in the works for the community to celebrate that day!)
接下来将会是什么呢?以现在这个速度,很有可能在10月10号周年庆典前就达成这些延展目标.(不管怎样,我们都为社区玩家们准备了好多惊喜,一起来庆祝周年庆吧~)

Some Citizens have asked if $21 million will mark the end of the funding campaign and the stretch goal unlocks. The answer is no: For a couple of key reasons –
很多公民们都在问,是不是2100W的达成就可以视为募捐活动和延展目标解锁的终结。答案是:当然不会结束(人傻钱多,能大赚一笔谁肯收手啊),为什么不会结束,有以下几点重要原因。

The first is that the goal of achieving $20M in development funding will actually be reached approximately at $23 million in funds raised. This is because we display the gross amount of funds received, but out of this we had to pay Kickstarter (approx. 10% of funds raised), Paypal/Credit card providers (approx. 4-5%), we have to reserve the fulfilment costs of the physical goods you have pledged for (over $1M right now) and finally the costs of building and maintaining the RSI site (which is a significant but very worthwhile investment, more so as some of the planned features like “organizations” rolls out).
第一点是因为,为实现2000W$目标所需要的研发资金实际上已经上升到了大约2300W$,2300W是已显示资金的总额,主要是我们不得不支付Kickstarter(约募集资金的10%),paypal/信用卡持有者(约4 - 5%),我们必须储备那些承诺给你们的有形商品所需的成本(超过100W美元),最后还有构建和维护的RSI站点的成本(即重要又是很有价值的投资,更多的,例如一些计划的功能,如“公会组织”的推出)。


There are also additional running costs beyond the development to be contemplated – customer support for the growing community, the cost of delivering terabytes of data and longer term hosting servers for the dogfighting and then later the persistent universe itself.
仍有许多在研发之外的额外运营成本需要考虑,例如日新月异的社区页面,数据传输所需的花费,与狗斗相匹配的长期托管服务器,以及SC这个持续的宇宙本身,都仍然需要客户们的不断支持。


Finally there is one very important element – the more funds we can raise in the pre-launch phase, the more we can invest in additional content (more ships, characters etc.) and perhaps more importantly we can apply greater number of resources to the various tasks to ensure we deliver the full functionality sooner rather than later.
最最重要的一点----如果我们在测试阶段有更多的资金,那么我们就能着手引入更多额外的内容(更多的船只,更多的特性等等....),或许,更重要的是,我们将会有大量的资源来应对各种各样的需要解决的任务,以确定我们最终会提供给你完整的游戏功能(  简单一句话,给的钱越多,你玩得越舒服)


Star Citizen Packages will remain available as we continue to spread the word and build this community. A bigger community means a healthier universe population when the persistent universe goes live.
作为我们继续传播信息和构建社区的有力保证,星际公民游戏包将依旧可以获取(不会停止贩卖)。对于一个持久的宇宙来说,一个更大的社区意味着我们会有一群更健康的宇宙公民。(或许自己在家YY会导致精神错乱,所以由社区吐露心声才是一种健康的生活方式,译者纯吐槽)。


In the spirit of asking YOU what you want, we would like your input on our pledge counter and future stretch goals (see poll below).
本着为玩家着想的精神,在这里我诚挚的向你们提出调查,然后将把这些调查结果记录并成为我们未来的延展目标(请看下面的调查表)


As always, your feedback will shape the future of the campaign.
就像往常一样,你的反馈将会一点点的影响我们未来的发展(你敢想,我们就敢干!)


The team and I would like to thank all of you in being the best community in gaming and allowing us to follow both your and our dream in building the Best Damn Space Sim Ever!
我和我的团队十分感谢所有来自游戏社区里的玩家,是你们的付出,允许研发组继续实现构建这最好的最该死的宇宙模拟游戏的梦想。

-Chris Roberts
-大萝卜
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